![]() True to our mission, each of these games was rather unconventional. MotivationĮarly in Velan’s existence we had prototypes for our first two games: Knockout City and Mario Kart Live. But before we jump into that, let’s start with why we decided to build Viper at all. In this blog post we’re going to take a whirlwind tour / random walk of some key Viper ideas. It also has less obvious components like network backend services and even a continuous integration system so Viper can build and test itself. It includes standard things you might expect from any game engine such as a level editor, renderer, scripting language, etc. Viper is the engine behind Knockout City and Mario Kart Live: Home Circuit. ![]() At Velan Studios, we build and maintain our own engine and toolchain called Viper.
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